#ifndef PARTICLESYSTEM_H
#define PARTICLESYSTEM_H

#include "Particle.h"

#include <vector>

class ParticleSystem
{
public:

	//Saturn's Rings
	ParticleSystem()
	{
		numParticles = 0;
	}

	ParticleSystem(int NUMParticles);
	
	void changeSize(int NUMParticles);

	void updateSingleParticle(int index, double transX, double transY, double transZ);

	void setupExplode(int NumParticles);

	void updateSingleParticleExplode(int index);

	double numParticles;

	std::vector<Particle> particles;
private:

};


#endif